![]() The anchored plank can rotate, but otherwise will not move. (Red Nail) The Global Anchor can only be used in the center of little and big planks and attaches directly to the map. Only one sign may be onscreen at any given time. Choosing an option will place a sign at that spot. When you are playing as a shaman, this will open up a widget at your cursor’s location, with options to choose from. More information about summoning can be found by checking out the item and skill pages, or by visiting the official tutorial for Transformice. Conversely, some maps grant temporary access to exclusive items, such as portals, which empower the shaman to solve that map's challenges in a special way. The shaman can also attach items to each other, using anchors, to build bridges and contraptions that do more than what single items can do.Ĭertain shaman skills gained by leveling up grant exclusive items for summoning. Some item types available include balloons, crates, planks, runes, and the shaman spirit-a shaman helps mice overcome obstacles like high walls, long gaps, and other hazards. (The player still gains experience points for completing no-shaman maps as a regular mouse, however.)Ī shaman uses magic to guide other mice by summoning items. In this mode, retrieving cheese as the shaman does not award experience points. In this room, the player is the only mouse and is always the shaman, except during no-shaman maps. ![]() Alternatively, some maps have one or more holes that are not color coded which award both shamans for each and every mouse rescued.įinally, note that both shamans' room scores are reset to zero after playing a dual shaman map.Īny player can practice their shaman skills at any time by entering the Training room. Bringing the cheese to a blue hole awards experience points to the blue shaman, while a pink hole awards experience points to the pink shaman. Some dual shaman maps have separate color-coded holes for each shaman. In a dual shaman round, both shamans have the same magical abilities and may work together, against each other, or for their own amusement. Some rounds have two shamans rather than one: the blue shaman and the pink shaman. Rounds will end early if the shaman loses their life, or after most mice have retreived the cheese or fallen. Each round will last for about two minutes. Note that switching between rooms automatically resets a player's score to zero. The longer a player participates in a room, the more likely that player will become the shaman.Īfter playing a round as the shaman, the player's score is reset to zero which moves them to the back of the line. ![]() Mice who die in a round, such as by falling off of the map, are awarded 1 point as a consolation prize. ![]() All other finishers are awarded 10 points. ![]()
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